Bit.Trip Runner

Bit.Trip Runner

Developer(s) Gaijin Games
Publisher(s) Aksys Games
Platform(s) Wii (WiiWare), Windows (Steam), Mac OS X (Steam), Nintendo 3DS, Linux
Release date(s) Wii
  • JP September 14, 2010
  • NA May 17, 2010
  • PAL May 14, 2010
Nintendo 3DS
  • NA September 13, 2011
Steam
  • JP February 28, 2011
  • NA February 28, 2011
  • PAL February 28, 2011
Genre(s) Platform, music
Mode(s) Single-player
Rating(s)

Bit.Trip Runner, marketed as BIT.TRIP RUNNER, is an arcade-style 'rhythm game' developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It is the fourth game to be released in the Bit.Trip series of games, serving as the successor to Bit.Trip Beat, Bit.Trip Core and Bit.Trip Void, and as the predecessor to Bit.Trip Fate and Bit.Trip Flux.

Contents

Gameplay

Bit.Trip Runner is a 2D platformer in which the player takes control of Commander Video, the main protagonist of the Bit.Trip series who had appeared only during cut-scenes in the previous titles. The game is split into three worlds, known as "Impetus", "Tenacity" and "Triumph" respectively, each containing 11 stages and a boss encounter. In each level, Commander Video runs automatically from left to right. To complete a level, the player must input certain commands on the controller, including jumping, sliding and kicking, to avoid or destroy obstacles and enemies. If Commander Video is hit by any object, he is immediately warped back to the beginning of the level and starts running again.

During levels, the player obtains power-ups that upgrade the score multiplier, starting at 'Hyper' and progressing through 'Mega', 'Super', 'Ultra', and finally 'Extra'. As these multipliers are gained, the background music becomes more advanced accordingly, with new melodies being added and modern instrumentation layered on top. Commander Video is also able to collect gold bars distributed through the course of the levels - if all the gold bars in a level are acquired, the player is given access to a short bonus stage based on Pitfall, the famous Atari 2600 game programmed by David Crane.

Summary

Following the idea of the classic Nintendo Entertainment System, Dr. Jekyll and Mr. Hyde, the story told in the game is of Commander Video running late to his wedding. He must surpass various obstacles and enemies to achieve his goal of arriving to the wedding in time. This story was made official on the web blog of the team that developed the game, Gaijin Games.

Development

As the fourth of six Bit.Trip games, Runner was designed as an attempt at "fleshing out the BIT.TRIP universe into a fuller, richer place by showing players what exactly the world looked like: an optimistic and colorful place while at the same time dreary and hostile." The game makes a number of notable changes to the design conventions of the other Bit.Trip games, like a more traditional playable character and a structure consisting of lots of smaller levels rather than three long ones.

In an early version of the game, Commander Video had a wider arsenal of abilities, some of which were callbacks to Core and Void, but designer Alex Neuse decided to remove the more complicated moves after observing that playtesters were becoming overwhelmed.[1]

The game's soundtrack combines 8-bit music with contemporary genres such as techno and electronica. The independent chiptune band Anamanaguchi contributed some songs to the soundtrack. Meanwhile, to fit with the use of Commander Video as a character, artist Mike Roush created the graphics with a heavy emphasis on eyeballs, providing the locations with a greater personality.

Reception

Upon its initial release on WiiWare, Bit.Trip Runner was met with mostly positive reviews. Praised for its aesthetics, catchy soundtrack, and addictive gameplay, the game is seen as an extraordinarily unforgiving title.

Sequel

Developer Gaijin Games has confirmed that a HD sequel is in development, entitled Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien. It is due to be released on PlayStation Network and Xbox Live Arcade, and possibly on Wii U[2] in early 2012.[3]

References